![]() ![]() Each conflict is typically split into three engagements, and one of these is likely going to be of the standing around variety. There are expositional moments where you literally sit and do absolutely nothing but listening. I can safely say that standing around waiting for things to happen is easily 25% of that, and Medal of Honor: Above and Beyond is adding to that number quickly. That’s almost twenty-five 8-hour workdays living in a headset. In fact, a quick check as I write this shows that I’m about to pass 1000 hours in the virtual world. Where the game wobbles again is the amount of time standing around. It’s a great setting if you are a history junkie like me. This real-world group was responsible for many specialized weapons and tactics and served as a predecessor to over a dozen agencies that would ultimately turn the tide of the war. After saving two characters in the Tunisian campaign you are offered a position in the Office of Strategic Services - or OSS. Your wounds prevent you from talking, so your character will be mute throughout the proceeding levels. Medal of Honor: Above and Beyond’s storyline begins in medias res, with the preamble being essentially that you are a soldier in the Army, wounded during the Battle of Tunisia in 1943. I just know that powering through these low-framerate sections is nauseating. ![]() ![]() I grabbed my RTX 3080 and tested it again and found almost exactly the same result - this has to be a bug or poor optimization as I’m just not seeing the same behavior elsewhere. I have adjusted literally every VR and game setting in every conceivable way and no matter what I do I cannot seem to get Medal of Honor: Above and Beyond to run smoothly for any extended period of time. walking around a book store interior with zero enemies in sight) I saw the framerate hit as low as single digits. During some particularly mundane sequences (e.g. I say longer as there seems to be some issue that happens over time, causing it to eventually tumble back down to 45fps. Turning the supersampling down to as low as 20% makes it very difficult to see enemies clearly, but it’ll hold at 90fps for longer. While the game developers have introduced more granular adjustments to the visuals, it seems like your options are essentially clean and readable, or with a consistent framerate. Medal of Honor: Above and Beyond runs beautifully as expected… until it doesn’t. You can see this first 55 minutes of the game running below, but what you’ll also see is what ultimately awaits you - even with the most powerful gear you can buy. Ripping apart my system I slotted in a brand new motherboard, power supply, 32GB of 3600Mhz RAM, an Intel i9 10850K, a Gen3 NVMe drive, and an RTX 3070 paired with my HTC Vive Cosmos Elite, I should be able to knock this one out of the park…right? The fact that I’m telling you about all this should give you the answer.įiring up the game I was greeted with smooth and clean graphics with 90fps locked in - precisely what you need for a nausea-free experience. I fired up the game and fpsVR reported frame times in the high 20s to low 30 milliseconds (it should be below 11ms for a smooth experience), so clearly it was time to kick things up a notch. A 2080 equivalent and an i7-9700K will shut the door on a lot of folks, but I didn’t imagine I’d struggle with a 3070 or a 3080, even though my VR rig had an 8700K. ![]() In the run-up to release, Respawn released the heady system requirements, and boy are they stiff. As an FPS and VR junkie, I was excited to see it all come together. When EA announced that fan-favorite developer Respawn Entertainment would helm the series, bringing it to life as a virtual reality shooter for modern platforms. The Medal of Honor series has also delivered on this personal connection multiple times, both in the World War eras, as well as in modern engagements. Band of Brothers, The Pacific, Saving Private Ryan - there are absolutely magnificent examples of the very human stories that bring the battles of World War II to life. ![]()
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